Grid Town
An original PvP puzzle game designed and developed around spatial competition, readable feedback, and a compact playable loop.
Game Design, Unity Development & UX/UI
I help studios, brands, and teams shape game ideas from multiple angles: system and feature design, development in Unity and interactive builds, and UX/UI that supports the experience instead of getting in its way.
Featured Case Study
A gameplay design breakdown about solving aiming ambiguity in a 3D stealth game without losing the tactical overview, slower rhythm, or infiltration fantasy.
Selected Work
A selection of projects showing original game design, technical design inside a live production, and hands-on Unity development.
An original PvP puzzle game designed and developed around spatial competition, readable feedback, and a compact playable loop.
Technical game design and Unity development across metagame systems, player-facing interfaces, and production planning.
Unity gameplay programming, interface implementation, and optimization for a shipped mobile puzzle and progression title.
Services
I can plug into an existing team, help shape a feature from zero, or tighten an experience that already has a strong core but needs better framing.
Complete games, scoped features, bug fixing, maintenance, and gameplay implementation for new or existing Unity projects that need reliable production support.
Mechanics, progression, feature framing, and loop structure designed around audience behavior, product goals, and what the team can realistically ship well.
Interface, information hierarchy, interaction flows, and player-facing clarity for games that need the UX/UI layer to support the loop instead of competing with it.
Client Reviews
Long-term collaborators value a combination of design depth, technical understanding, and practical solutions that move production forward.
“Hiring Eduardo was key to unblocking the development of my game. His design contributions were invaluable in steering the project in the right direction.”
“His many years of technical background as a developer give his work a level of precision, structure, and practical understanding that is rarely found in purely design-focused profiles.”
“He listens carefully, understands the needs of the project quickly, and consistently brings smart, thoughtful solutions that improve the final result.”
Focus
Game design, development, and UX/UI shaped as one connected player experience.Approach
Decisions tied to player behavior, production reality, and what the team can actually ship well.Output
Games, systems, feature implementation, technical support, and interfaces aligned with the design intent.How I Work
My work sits between concept, systems, implementation, and interface. I care about how strong the core idea is, how well it survives production constraints, and whether the final experience still feels clear, coherent, and worth staying in.
Contact
Whether you need help with game design, Unity and interactive development, or a sharper UX/UI layer, I can help shape the next step.