Case Studies
Breakdowns focused on game design, gameplay clarity, and interactive experience design.
This page gathers project stories with more detail than a portfolio teaser: the design problem, the gameplay or UX challenge, the response, and the thinking behind the final direction.
Featured Story
The newest case study looks at aiming ambiguity in a 3D stealth game.
It focuses on the transition from angled top-down exploration to precise aiming, and on how to preserve tactical readability without turning the game into a shooter.
- Gameplay UX applied to spatial ambiguity in 3D.
- Camera design used as part of the solution, not just presentation.
- Stealth fantasy protected while adding precision.
Aiming Without Breaking Stealth: A Shadow Strike Design Case Study
A game design case study about solving aiming ambiguity in Shadow Strike without breaking the tactical infiltration experience.
Read full case study -> Project for clientReimagining a classic shmup for hybrid-casual players
A breakdown of how a mid-core arcade language was reorganized for a mobile audience that expects speed, clarity, and immediate progress.
Read full case study ->